After surveying their current status in the flooded chamber, the group was faced with the decision to either head west and double back to return to whence they came or to press on heading south to exit the pallid pool that surrounds them. Vyrellis chimed in with the suggestion to head east from their location to “unite with a human host that’s dying to meet your violent acquaintance”. The group decided to heed the severed head’s advice and head south.
As the group entered the next chamber, they noticed that a barricade has been haphazardly constructed to block their entrance into the chamber. The group met with a bewildered, confused, and relatively frightened group of human thugs that looked a little worse for the wear. One of the human hosts fired a question about someone named “Gharash Vren”. Confusion met with confusion and swords met with arrows as the squad prepared for battle.
The human host immediately behind the makeshift barricade had no idea what trouble they were in for as both Thaelin and Tanksmash cleared the debris barrier deftly with a series of hurdles and wall runs that left one of the human thugs in a terrible state fraught with a half-giant wielding a battle axe and an Elven rogue stabbing and slicing with daggers in tow.
The human host put up a significant resistance in raining crossbow bolts upon the adventures as well as inflicting heavy gaping wounds with their halberds. Vig, the Lolthbound goblin, the one-time slave and servant to Faermeena, got the worst of it after a botched clearing attempt made by Oak. Note to all who read: never ask a minotaur to drop-kick you over a barricade, no matter how competent he may seem. The distance attacks of both Crescent De Wade (FIREHAWK) and Faremeena (ELDRITCH BLAST) proved to be incredibly effective in the melee and both adventurers remained relatively unscathed. The group’s newest member, the mysterious Drow Cleric Dryzz, dispensed some incredibly helpful healing at pivotal times during the battle while remaining hidden (and intelligently so) behind the safety of the makeshift barrier.
As the dust settled from the falling bodies, raining arrows, fountains of blood, and slung spells, the group decided to take an extended rest before exploring the rest of the guard chamber.
Who is this “Gharash Vren” character? What were these humans doing in the depths of the Pyramid of Shadows? Will they ever find the tactician? Will they ever be able to complete two encounters in one gaming session? The answers to these questions lie deep within the perils of the Pyramid of Shadows. Stay tuned for more.
The XP total for ENC3: (combat) is 1650 XP.
1650/6= 275 XP per PC.
Crescent and Dryzz earn an additional 10%XP for cashing in their fortune cards at the end of the encounter.
Crescent DeWade: 303 XP
Tanksmash: 275 XP
Faermeena: 275 XP
Thaelin: 275 XP
Oak: 275 XP
Dryzz: 303 XP
Current XP Totals (Compared to next level):
Crescent DeWade: 11113/13000