Affirmative Action Squad

06-11-11 Pyramid of Shadows: The Guard Chamber & Inner Chambers

Soon after the squad disposed of the human rabble they decided that it would be best if they rested up before they continue to explore the depths of the Pyramid of Shadows. The group, now rested fully, explored the rest of the chamber and stumbled upon a rather tricky device that not teleports unwitting people, but teleports them into a room that’s only purpose it to burn. Dryzz, growing weary of the group’s overly cautious nature, decides to be first among the heroes to investigate the vacant chamber that looms before them beyond a once closed set of heavy doors. Thaelin had other plans for investigation and decided to check out the narrow passage directly south of the room that the majority crew is investigating. Thaelin soon discovers the teleportation trap and is teleported into the same room Dryzz was investigating. After some further deliberation, a few other brave members of the fold enter the large chamber only to have the door close behind them and the hidden jets in the floor ignite, fully illuminating the room (more so than Oak’s torch) and utterly conflagrating all who currently occupy the room. Dryzz took the brunt of the flame’s wrath and nearly kills him (Level 2 character in a series of level 7-8 encounters… man, your DM is a dick).

Due largely in part to the heroicism and athleticism of one Johnny Tanksmash, the correct teleportation panel was pressed at the same time Thaelin cleverly managed to escape the inferno room’s wrath that the blaze trap was shut down with only one seriously injured hero and a few others who came out only slightly crispy.

The group then entered the next chamber and were greeted with a set of locked doors leading into what looked like a chapel. Upon reaching the doors, the adventurers noticed that they magically swung open to reveal a human woman praying at an altar. She called to the adventurers saying that she needed help in order to free herself from a mystical bond that entombs her within the walls of the chapel. Taking cue from previous npc encounters where a rescue of an innocent is concerned, the group put their heads together and weighed out their options. Suddenly the doors closed behind the crew and the women revealed her true form: a lust demon… otherwise known as a succubus.

Due largely in part to the exhaustion and semi-inebriation of the DM, the group absolutely DECIMATED the foul temptress in very short order. Upon clearing out the chapel, the group explored the rest of the chamber and discovered a series of statues that instantly animated to warn the group (with the head of Vyrillis validating their claim) of the powers of Karavakos and the almost guaranteed peril that awaits them. Much to their surprise, a pair of demons (linked to the once lively and somewhat attractive succubus) appeared and attempted to take the group back to the inferno from which they spawned. Needless to say, the demons were unsuccessful and the group decided to continue north into the next chamber.
Loot: +3 Cloth Armor (Dryzz had dibs, I believe)
The XP total for ENC3:(trap) and ENC4:(combat) is 2350 XP.

2350/6= 391 XP per PC.

Crescent was a superminion this meeting and thus receives 20% less XP.

Thaelin, Oak, Faermeena, Dryzz, and Tank earn an additional 10% XP for cashing in their fortune cards at the end of the encounter.

Final tally:

Crescent DeWade: 312 XP
Tanksmash: 445 XP
Faermeena: 445 XP
Thaelin: 445 XP
Oak: 445 XP
Dryzz: 445 XP

Current XP Totals (Compared to next level):

Crescent DeWade: 11425/13000
Tanksmash: 11501/13000
Faermeena: 11555/13000
Thaelin: 11555/13000
Oak: 11666/13000
Dryzz: 2350/2250 DING


Woot and Huzzah! 2 encounters in a session!


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