Our intrepid adventurers are in the middle of an ongoing quest for “The Tactician”. While the group doesn’t know what the “Tactician” is exactly, they were sent on the quest to retrieve this artifact from a human mage they have built a lasting bond with.
The group has been to hell and back on this quest and the next clue of The Tactician’s whereabouts has led them to the depths of the mysterious and ominous Pyramid of Shadows. Here they learn of a wickedly powerful Tiefling necromancer named Karavakos. Upon entering a portal opened by the liberated red dragon Inferneth, the group finds themselves in the middle of a dense and dark jungle landscape. Once the crew’s feet touch ground, their portal disappears and they are set upon by a gang of Dwarves and Humans. The crew takes note that the ambushers looked pallid and exhausted and make quick work dispatching the ambushers.
Suddenly and seemingly driven by a tremendous dark arcane force, an image of Karavakos appears and inquires as to the nature of the group’s quest. Upon mention of The Tactician, Karavakos admits to be in possession of the artifact and then manifests an obsidian pyramid that immediately grows in size to eventually engulf the party and plunges them into darkness.
As the group travels through the darkness, each one of the party members feels an overwhelming sense that a piece of their core, their heroism, their light that leads them in the darkest of places being torn from them as they continue their descent into the abyss. Almost at once, but at the same time what feels like an eternity of despair, the group finds themselves atop a pile of human, elven, dwarven corpses. After getting their bearings, the group notices that they are one party member short.
Upon initial assessment of their currently compromising position, Faermeena, the Drow Warlock takes note of a cloud of shadows bracing itself against the wall. Only a Drow would recognize a lolthtouched cloud of darkness Faermeena reports to the group that despite there is another adventurer in the room with them… one who is cowering in fear, and one who shows promise.
After initial lines of communication are opened, the group meets Dryzz, the Drow Battle priest. Once initial pleasantries (or as pleasant as they can be given their shared predicament) the group’s situation worsens when they all discover the large two-headed Ettin sharpening an axe and proclaiming his excitement at the potential additions to his trophy collection.
Battle ensues and as the groups seeks to exit the pit and engage the Ettin, Tanksmash makes note that carrion crawlers have made this pit their home and nest and have taken offense to the group’s presence.
After a heated battle with some fantastic acts of heroism as well as over all damage dealing the group disposes of the giant and the twin carrion crawlers in the pit. Thaelin, the Elven rouge, takes the time to inspect the Ettin’s trophy wall. Upon further inspection of a suspicious looking sack, Thaelin gingerly inserted his war forged hand into the sack to reveal a palm-sized obsidian stone. Upon gazing upon the stone, an image of the head of an Eladrin princess appears. She tells Thaelin, as well as the rest of the party, that she is Vyrellis and she will act as their guide to what they seek, but only if the group plans on helping her accomplish her end as well.
The group passed the first encounter with speed and grace.
The XP total for ENC1: The Entrance Pit is 1714 XP.
1714/6= 256XP per PC.
Faermeena, Oak, Thaelin, and Drizz earn an additional 25XP for cashing in their fortune cards at the end of the encounter.
Crescent DeWade (Super Minion): 256XP
Tanksmash: 256 XP
Faermeena: 281 XP
Thaelin: 281 XP
Oak: 281 XP
Dryzz: 281 XP
As a reminder to the group:
1. New house rule and the use of the new “Fortune Cards” can (will) be found on the wiki page for this campaign.
2. New rules regarding absent players and superminioning in reference to XP totals can (will) also be found on the wiki page for this campaign.